First of all I created a cylinder by going Create > Polygon Primitive > Cylinder
Initial cylinder
In the input section I changed the Subdivision Axis to 24. This created more areas for me to manipulate the cylinder.
Cylinder with subdivisions
In face mode, I used the paint selection tool to select all the faces.
Then using the extrude tool I moved it upwards and then brought everything in from the centre.
Next I repeated the process using the shortcut 'G' to extrude, creating another ring from the centre and moving this up slightly as before.
I repeated this stage again, creating an even smaller ring.
Next I added a sphere, making sure it had 24 subdivisions - the same as the rest of the UFO.
I went into side view by holding space bar > Maya > right view. Then while in face mode I selected half the sphere and deleted it.
I deleted the faces of the circle where I wanted to place the semi - circle by using the paint select tool, highlighting the faces and hitting backspace. In the top view I positioned the semi-sphere over this.
I then made it bigger to fit the area using the scale tool.
Back in perspective view, I selected both shapes together and then went Mesh > Combine to combine the two shapes.
As you can see even though the objects are combined, the vertices are not. I went to vertex mode > merge vertex tool. I then clicked on the vertices' points on the sphere and alligned them with those on the rest of the ship, therefore merging them together.
Pre-merged vertices
Post - Merged vertex
As the edges between the sphere were very soft and blended, I'd prefer a more distinct look between the two.
Original softened look
To get the more distinct look, I went into edge mode and double clicked on the connecting edge to select the entire line. I then went Normals > Harden Edge.
Entire edge selected
Hardened edge
Using the paint selection tool I selected the upper faces (the sphere and circle around it). I then used the move tool to move these upwards more
Next I highlighted the faces of the outer circle and using the extrude tool, moved it downwards.
To begin on the bottom of the craft, I selected all faces again and then using the move tool, moved it upwards to make the base of the craft thinner.
Thinner base
With the faces still selected, I used the extrude tool and then using the move tool, moved it downwards.
Then using the scale tool, I moved the base inwards, as shown below.
Next I went to Mesh Tools > Insert Edge loop tool and added an edge in the centre.
Added edge loop
Highlighting the bottom faces and then using the extrude tool, I moved the bottom face upwards forming an indentation to wear a light beam could come out of.
Continuing on the bottom I highlighted every other face, extruded and then moved these inwards. Selecting the edges where the faces connect to the beam section, I used harden edge on them.
This is the final UFO model. The next stage will be designing it in photoshop.
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