Maps and Journeys : Finalised Idea

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After discussing our previous updated idea with Rosie, we concluded that we should return to our original idea as we were trying to over complicate the project too much. Therefore the piece will now consist of touching different parts of the brain and simply getting a response on screen/ audibly. 

After Julia looking into the brain, she found that it is divided into four main parts that we could limit the sections of our model down to. These consist of :

  • The frontal lobe : This is located at the front. This part is associated with reasoning, motor skills, higher level cognition and expressive language. Damage of this section can lead to a change in sexual habits, socialisation, attention and increased risk taking. (This will be the logic in our installation - pressing it on it's own will do nothing, but pressing it alongside everything else will complete the look and bring every section together to make sense)
  • The parietal lobe : This is located in the middle section of brain. It associated with processing tactile sensory information (e.g. pressure, touch, pain). Damage results in problems with verbal memory, an impaired ability to control eye gaze and problems with language. (This is to do with emotions that can arise from for example pain. When this is pressed colours will be shown, representing the emotions felt from the visual section)
  • The temporal lobe : Located on the bottom section of brain. Important for interpreting sounds and language we hear. Damage results in problems with memory, speech perception and language skills.  (This will be the sound part. When pressed on it's own random sounds will be heard from the visual, but will not make sense. When pressed with everything else, will fit with visual to make sense)
  • The occipital lobe : Located at the back. Associated with interpreting visual stimuli and information. Damage causes difficulty recognising objects, inability to identify colours and trouble recognising words. (This is the visual part. When pressed solely will show photos focussed on fine details from journey. When pressed with everything else will show a video, associated with the photos and tie in with the other sections)
For the whole installation to come together and play in sync, the viewer / viewers must touch all sections on the model. If they only touch one, then only the visual/ audio of that section will play, therefore not creating a linear, clear result. For example, if only the occipital lobe was touched (the one associated with visual stimuli) then only the visual, moving image would appear. If the temporal (one associated with sound) and occipital were stimulated, both audio and moving image would play together, connecting the missing puzzle pieces. The more sections the viewer/s touch, the more the individual pieces from each section connect together to form one. 

The Model

Julia, looking in to how to make the brain, found an excellent reference for how our own should roughly look.


The Brain // Quentin Thurtle 

The Brain by Quentin Thurtle, is a "1Tb external hard drive in the form of a floor-standing, animated-brain scultpure. When not being accessed, it has a simple red-light pulse. When the hard drive is being accessed, it has a range of light display effects."


The piece is placed on a plastic stand, similar to how we want to place our own model on a plinth to display it. However this brain is not a touch sensitive or sound activated piece, yet is still great for our visual reference of the model. 

Visuals / Audio seen from stimulating our brain

This time we want to keep everything simplified, so we thought we would show something in everyday life such as walking down a busy road or shopping. The sounds will be from the location of shooting, such as nature, cars, general people chatter and movements. However this is something we will need to go and do tests for to see what works best. 

Meaning

The installation invites the viewer to interact with the brain, seeing it like a puzzle that needs to be completed. It also allows for interaction between people, as they can work together to piece the individual components together by touching the model, but it can also be used by a single person as well, meaning no limitations of possibilities for how it is played with. It allows them to learn about how the different parts of the brain work in unison to create the way our senses come together to create what we see and feel as human beings. However when separated it can be a struggle to complete something whole. 


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