Showing posts with label Beyond the Boundaries. Show all posts
Showing posts with label Beyond the Boundaries. Show all posts

Feedback

  • Think about how the vines and branches relate to anxiety, what we want to say with them and how to incorporate them into the film.
  • Is the piece meant to be fairytale - esque? 
  • Are we going to use an infra-red style or use elements from infra red?


Inframen is a series of portraits using an infrared technique that reveals blemishes that lie under a dancer's abused skin such as scars and sun damage. The photographic process strips away the dancers' outer shell, exposing hidden flaws - the surface of the skin becomes a metaphor for the dancer's inferiority. It represents the relationship between the strength of the body and the fragility of the soul while using male dancers subverts the heteronormative idea of emotionally suppressed masculinity. 

"I use this infrared technique to challenge the model's beauty and find a great intimacy. You are seeing what is already there but it reveals and emphasises these marks."

I think this is a great inspiration for looking at male dancers and challenging the male stereotype. In Inframen we can see that despite their beauty and strength, there are flaws underneath and that everyone has them. This relates back to our film to try and subvert the idea of men always being these strong, fearless characters that are meant to protect, and in reality are just as susceptible to "flaws" as women, despite that this may be seen to be overlooked. 












After our brief tutorial with Kathleen we discussed about what gender we wanted the dancer to be and how this would effect what we are trying to say with the piece. We thought how it would be interesting to use a male dancer as a subversion of stereotypes. I wrote this brief summary to outline the new idea for the film : 


A 5 minute contemporary dance film featuring a young man, aiming to explore and challenge the male stereotype of having strong, fearless characteristics by contrasting with a quivering wreck. The choreography is based around an analysis of anxious states and the movements they create, their exaggerated sounds creating a sort of rhythm. This will be done through the use of live action and animation, in which the dance represents fear and panic, while the animated branches reflect pressure and problems, ultimately closing in on the dancer. 

I also came up with a revised mood board, as previously the focus was very much on women, while now we want to concentrate on men and how they can be viewed through the camera. 



Stylistically we still want the visuals to be black and white, consisting of a light grey background. This is so we can contrast with the much darker vines and branches. 
We wanted to make our production pack reflect the style of the film, making use of colours and shapes, and in the process decided that it would be nice to have a logo / title that we can use on publicity websites, in the production book etc. 

As an initial draft, Tom presented me with a design that made use of the characters' heads in creating a shape around the title text. However I felt this was to clunky and didn't fully represent what the film was about - I felt something more simpler / clearer with an obvious play on the forms of animation would work better. 
Initial Draft



As a result Tom and I looked into how related items have been incorporated in titles in the past, and I created a mood board showing a variation of uses and effects to inspire us. 



With more research into what can be done with text, we revised the logo to incorporate our two main characters in what we feel is a more clever manner than before. Our stop motion character, Clay, can be seen incorporated into the "O" of "Through," while our CGI character's face (Chip) can be seen within the "D" of "Medium." We also included the use of an animator's hand for stop motion and a cursor for CGI, to put in more of a reflection of the film, hinting towards their individual mediums. The colours are also representative of the characters themselves, we associate Clay with various red items of clothing and accessories and Chip with blue, as can be seen within the concept art. These colours have been placed on the text in accordance with where the character is situated. The fact they are distinctly separated between the two words also reflects how the two characters are cut between (in the edit) within the film - they appear to be from separate universes of animation, yet still are linked. 


Final Logo Design


I thought as the production is giving a life to the characters, that I'd do the descriptions in an interesting, related manner - giving them mock interviews as if they are publicizing "Through the Medium" as the actors. This allows a further reflection of the medium, as they are essentially having a mini, even more realistic interview, about their role in our film in which they are interviewed about life on set. I feel their answers give a bit more away about their characters and attitudes, particularly to those who haven't seen the script. It serves as kind of a written teaser to our film. We thought this would be useful to put on fundraising sites, publicity pages and even as flyers to put up / hand out, as it is quite a fun part that plays off the rest of the entire work. Even if we don't use it as something public in the end, it's useful for us to look at to make sure we know as much about the characters as possible (their back story) to assist in putting their lives into their models in the best possible way.  Once the article was written, we turned it into a magazine style design and layout to add a bit more of a realistic interview vibe, that can be seen below, in the fake magazine Animation Nation 


Here is the original transcription of the article :

Clay

Clay was born on the 22nd July 2015. From a very early age, Clay was handled with a lot of love and care by his creators assembled with the most delicate of touches. After initial problems with his balance, requiring assistance to stand alone to prevent toppling over, he established a close bond with his human animator counterparts who he relied and worked with to rectify the problem into a more stable condition. He became a popular character within the workshop, and as a result grew to be a very social and friendly being. Clay considers himself to be a professional actor and takes his roles very seriously, however he always has time to hang out and have fun with the rest of the crew on breaks. Despite never gloating, if questioned, he will quietly confess his dreams of one day being the first animated character to attend the Oscars.

Here is a brief interview with Clay to get to know him better before the release of "Through The Medium."

Interviewer : How would you describe yourself? 

Clay : ...Oh...tough question! Mmmm...let me think. I'd say I'm a pretty patient character *chuckles* 

Interviewer : *chuckles* Well you'd have to be! 

Clay : Yeah definitely! It's a massive part of the job I'd say. I like to think I'm pretty chilled, the key to establishing a good work ethic is just to be friendly and have fun with the job. It's nice being able to have a few laughs every once in awhile with these guys *points towards film crew*

Interviewer :  Sounds like you have a lot of fun on set! Do you bring that into your personal life too? 

Clay : Yeah I would say so. I like to get a bit of socialising in behind the scenes as well, there's perks to working with some of your best friends! Seriously though, it is important to take a lot of breaks throughout production, especially when you're standing all day like I am. It's essential I get my stretching exercises in - it's part of the risk assessment! Off set I also enjoy watching a lot of films to draw some inspiration into my performances, although to be fair I like to incorporate a lot of my own style into the roles as well. 

Interviewer : What do you think of "Through the Medium"?

Clay : I really love the concept of the entire film. I feel like a lot of the time animated character's voices get lost in amongst the rest of the behind the scenes footage and it can get really frustrating, especially after all the hard work put in to make the performance good. I'm really hoping the film will provide the audience with some new knowledge of what it's like to be an animated character on set, working in adverse conditions when you're only a few inches tall and gain a new perspective on the film making life from a different angle. 

Interviewer : Rating out 10?

Clay : Do you even have to ask? *chuckles* 



Chip



Chip was born on the 20th of July 2015. In early stages of development, Chip had a rather unfortunate scenario with the so - called evil "Cursor" that left him muscle-less and nearly ruined his career in looking good for himself - he has lived in fear ever since. Right away Chip knew he was very athletic, and for one little CGI animation he had big dreams - to have the biggest muscles and smoothest surface in the entire of 3D space. Self appearance is a very important part of Chip's life, with around 16 hours spent in his mirror and the other 8 flexing in his sleep. However, various run downs with his Kryptonite, the "Cursor," often leave Chip in awkward situations and interrupt his  self titled flawless physique. Despite life not always going Chip's way, he knows he can always find some solace in his favourite coffee, the triple mocha frappa lacka macha chino latte and even occasionally him and the cursor manage to put aside their differences, showing it's not all tricks and games between them.

We also spent some time getting to know Chip! Here is the interview :

Interviewer : Hey Chip! How are you?

Chip : *Proceeds to fix hair in mirror* ...uuuhhh...I'm...Good...Thanks.

Interviewer : Great to hear! Can you tell the audience a bit about yourself?

Chip : *Immediately puts down mirror* Where do I begin? My favourite element of me has to be my award winning smile *Smirks* although my hair is pretty good too, perfect even! Wouldn't you agree?

Interviewer :  Yeah! Don't forget about those muscles though!

Chip : Oh trust me, I haven't. I've got a solid round of built up polygons. *flexes*

Interviewer : Nice! Do you use those muscles to stop any evil lurking about?

Chip : Mmm...there's not too much evil around here...other than the...the...the...

Interviewer : ...the?

Chip : NOOO! Nothing. Never mind...you'd better be careful or you'll soon find out! And neither of us would want that. The interview would have to be cut short.

Interviewer : Very well... If there's "not too much evil" I'm guessing the universe is a very positive place?

Chip : Definitely! How could a universe with me not be positive! Although the coffee contributes a lot of positivity, especially after a stressful day of running from...stuff...and gives me the energy to keep maintaining these dashing looks you see here.

Interviewer : And lastly can you describe "Through the Medium" to us to get a better sense of what it is about?

Chip : Sure! It's a glorious two hour feature length that delves deep inside the inner workings of my amazing body, displaying the craftsman ship of every chiseled high definition ab, my shiny radiant texture...

Interviewer : ...mmm...it's actually supposed to be a short, documentary....say around 3-5 mins?

Chip : Pfft you're wrong...that's obviously not nearly enough time to take in all of my stupendous action. You'll love it though, it truly is a work of art!

Interviewer : *Chuckles* I look forward to seeing that! Thank you Chip.


Stopmotion


My idea for Clay is to have him in warmer colours to represent his more physical, classic nature and relationship to the human world. This includes various tones of red, probably leaning more towards the mid-darker shades. Subtle hints of gold could be used, such as on buttons etc.

Related personality types to the colour red that fit with Clay are :
  • Optimistic and Courageous 
  • Practical and grounded attitude 
  • Explorers and pioneers of the world
  • Passionate and enthusiastic about life
  • Hard worker and enjoys physical labour


Related personality types to the colour gold / yellow that fit with Clay are :
  • Happy disposition / Cheerful
  • Creative - coming up with ideas
  • Smart dresser


I feel as Clay is aware of the human world and interacts with it, he understands the principles of dressing in a smarter way for work (providing his role calls for it). Therefore with his outfit I want a kind of "casual - chic" effect - not a complete suit and tie, but within professional standard boundaries. He is not an uptight character and his outfit should reflect his more casual - esque nature, so comfort and freedom for movement is essential. However, as he does express an interest in style within the film, he still has to withhold a look that makes him seem thoughtful to his fashion sense. 



CGI

For chip I wanted to express his relationship to technology and the CG universe, using more cooler toned colours such as light, icy blues and silvers. 


Related personality traits to the colour blue that fit Chip are :
  • Need for peace and harmony - doesn't like having his feathers ruffled (cursor)
  • Confident, but may be hiding a vulnerable side
  • Unpredictability overwhelms him
  • Can be quite emotional
  • Cautious and worry about everything
  • Prone to self pity

Chip's outfit is a lot more futuristic, mixing elements of technology, metal, space suits and superheroes - pushing him further away from the human world and acknowledging his lack of connection with them. This was a lot harder to find images on, however elements from this mood board provide a good basis to work from on creating something. I particularly like the use of the metal bands around the wrist and shoulders. 



As a big animation company from Northern Ireland, I've known of Flickerpix (who's website can be viewed here) for a significant amount of time now, specifically of their Progressive Advertisements that were on all the time in between programmes on UTV! A lot of their work has inspired me to want to have a go at animation and was a significant contributor in leading me to developing an animation concept which would later become "Through the Medium." 





After we confirmed we were going to continue with the idea for our third year project, immediately I had plans that one day I'd contact Flickerpix in the hope of learning something new about animation and gaining some valuable advice we could lend to our own film - however I was a bit unconfident in myself to do so. However, after all the excitement and fun of beginning the project and through using their website, I got in contact to ask for advice. Creative Director Joel Simon got in touch, inviting me to meet up to discuss my ideas with him - however within such a small time frame, going back to N.I. unfortunately wasn't going to happen - so I asked if a Skype session would be possible, to which he agreed thankfully! 

By the 22/10/2015 we had prepared questions to ask Joel to make sure we were making the most our time with him. We found his advice very useful and learnt a lot more about the workflow of animation, and he made us consider things we hadn't even thought of, such as keeping models clean after all the handling.  We have also recorded the interview via quicktime, with Joel's permission, for future use and he said to get in contact if there is anything else we need. Here is a transcript, summarising the main points of the interview :


One of my favourite shorts by Flickerpix, specifically Joel Simon, is Macropolis. 

"An animated film from Flickerpix Joel Simon, is the story of two toys with impairments discarded from a factory production line. Coming to life, they rebel and chase the factory delivery van in the hope of rejoining their friends. Lost in the unfamiliar, urban big city, they are overwhelmed by the challenge ahead." 

The use of time lapse with the stop motion is really effective and I love the way it looks. The way the light flickers occasionally through the time lapse effect is a really nice and unusual element, and isn't distracting like how you would think. The film even won an IFTA award. 

I created a rough shot list to gain a first idea of what the film may look like and the kind of visuals we might want to gain from it. I separated the detailed movement within the piece into three categories, Animation Description, Camera Movement and Dancer Description, to try and give a clearer idea of what is occurring, especially to the individual roles such as the animator and camera operator. It also made it easier for me to suggest things within each category without becoming muddled. Due to the nature of the piece and how we want to collaborate with the dancer, the descriptions will most likely change through the development of the dance, however I feel it's best to have a solid starting point from which we can all discuss from. 



I gave this shot list to our storyboard-ist Shahid in order to carry out a rough, visual transcript of the film that we have developed so far and then I compiled everything together in a template.

How anxiety displays itself between person to person is very different - panic attacks can occur out of nowhere or certain thoughts or events can trigger nervousness. The one thing that is commonly found is a "persistent or severe fear or worry in situations where most people wouldn't feel threat." 

I found key words from the symptoms listed that could help us establish movements with the dancer:

Emotional Symptoms 
  • A feeling that something bad / unpleasant will occur
  • Loss of concentration
  • Tensing up and feeling jumpy
  • The expectation of the worst possible scenario
  • Feeling irritable 
  • Restlessness
  • Mind blanks

Physical Symptoms 
  • Heart pounding
  • Excessive sweating
  • Dizziness
  • Shortness of breath
  • Tremouring
  • Twitching
  • Muscle tension
  • Headaches
  • Tiredness
  • Insomnia
Living with Anxiety (Documentary)


Chris states in documentary "The anxiety pretty much closed me off from the rest of my family" and discusses how he felt "embarrassed" a lot of the time about his condition. I think this would be a good element to incorporate in the film - the idea of feeling cut off from the world. 
The Body (2012) // Directed by Kazimir Kolesnik and Eero Heinonen 



I particularly like the focus on the body and it's movement in this piece, and I feel I can draw some nice inspiration stylistically from the extreme close ups, for example on the back. I like the contours  and movement of the skin - the way it folds and stretches.

Restricted Space (2007)


I like the idea of the dancer being restricted to one small space on the floor, as ultimately our dancer is going to be covered by vines / branches. In Restricted Space (2007), the dancers are restricted to the area where there is light, and they are only allowed movements that will fit within this. I think this technqiue could be useful not only for the final outcome, but in auditions and rehearsals to establish the types of movement that we could do with such a limited space with restrictions. 

Dance for Confined Space // Paola Napolitano



This follows similar ideas to Restricted Space, where the dancer is within a limited space (in this case a roof space). However in this case I liked the use of the framing and camera angle shown below, as it provides a sense of claustrophobia and an idea of just how tight the space is. This is something I would like to put in my own dance film, and will be considering how to do so, not just through the dance and animation, but the camera as well. 



Frictions



This short is a mixture of live action and animation, similar to how our dance film will be. I took inspiration from the way the animated "post it notes" appear to attack the dancer, attaching themselves on to his arm and around his body despite his resistance, as pictured below :



I liked these shots of his arm and hands, as the stickers travel around them. We plan to use a similar style with our vines / branches, as they slowly take over the entire body of the dancer. Firstly they will begin with the hands, and feet, before completely restricting any more movement. 

Sia's Big Girls Cry // Directed by Daniel Askill and Sia, Featuring Maddie Zielgler



I really like the framing of this music video, getting the dancer's upper body and head and establishing a focus with these body parts. I like the use of the hands with the face to show emotions such a frustration. I like the idea of mixing and using the body parts with each other to show the anxiety as it progresses through the film. 

Elena Gradkovskaya 


I like the use of camera movement, the constant motion, as well as the framing within the video. I feel like similar angles would allow nice shots of the vines and branches on the roof, walls and floors around the dancer. 

Painted (2012) // Directed by Duncan McDowall



While the movement of the dancer and style isn't really related to my piece, I enjoyed the camera movement at times in this piece, particularly around 1:53. It gave me a better idea of framing, particularly for the wide shots.

This Place Was a Shelter



This gave me a nice idea of what can be done in just a wide shot, which we will be making use of to show the extent of the branches and vines around our dancer. Stylistically it is similar in the black and white style.

The piece's focus is of the movements associated with anxiety, and therefore I want a lot of close ups of hands, feet etc to show this. These mood boards are not exactly the movements I'm looking for, but are an inspiration for the style and shots we could possibly use. 

Hands


Examples for hands would be tapping, fidgeting, clenching together....


Feet


Set and Visual

For the style of the film, we're thinking of filming in black and white, so that the background is a light grey colour. We are then going to animate the trees and branches darker shades of grey as a contrast. 


We've also looked in to filming with a black curtain and animating in white, as well as doing the inverse. However as there are no smooth white walls in uni studios, and I feel that having the trees / vines white instead of dark with a black background detracts from their demeanour, we think it might be better to go with black and white to achieve our ideas. 



Projections / Animation

We want tree like vines and branches to interact with the dancer. These will be done through animation in after effects, most likely. They will begin subtly and grow more and more throughout the piece, to ultimately entangle the dancer. Here are some stylistic references :


Costume

Laura suggested making the costume nude, to make the dancer / performer look more vulnerable, which I totally agree with. Possibly using a plain nude outfit would keep distraction low and give off her vulnerability. Also the idea of it being plain could relate back to anxiety and the "I'm not good enough' thoughts that may occur. Even in black and white the lightness of the leotard should blend with the tones of the dancer's skin to give that smooth and vulnerable effect. 



I came up with an idea in second year for maps and journeys, before joining "The Brain" group, and decided not to do it due to lack of confidence and not really sure where to take it in terms of visuals. 

My original idea was a dance film based around the idea of anxiety movements, with exaggerated sounds from the movements themselves creating a sort of rhythm.  The focus would not be so much on how the dancer looks, keeping her/ him ambiguous, but on how body parts such as hands contort, move and react when a person is feeling anxious. I wanted the audience to feel more tension as the piece went a long, making the rhythm faster, the sounds amplified and the cuts quicker, reflecting the build up someone feels anxiously. 

This was quite a personal piece to me as it's something I suffer a lot from in every aspect of life, but it's not something I talk about very much and seem to hide how I'm feeling a lot. The idea came to me when we were put under pressure last year to say our ideas to the class, and as it travelled around the circle until my turn, I noticed how interesting and uncontrollable my movements were. Things like shivering, tapping my feet on the floor, squeezing my hands together to the point where they were sore...I thought it might make quite a nice movement based piece. I'm aware anxiety is a universal thing, and a lot of people get it to some degree, so I was hoping the piece would be relatable, as well as personal. 

After re-presenting it this year as an idea I didn't really think would actually develop any more, I began talking to Laura about it as she was pitching and interested in something similar. She showed me this video, the music video for Stromae's Quand C'est : 


The video represents the struggles of a cancer patient, with the idea that cancer can sneak up at any time. The title of the song, Quand C'est emphasises this, as with the correct pronunciation can sound like "cancer" without even realising it.  

We really liked the claw like projections used in the video and the way they interact with the dancer and Laura suggested incorporating this in our film. Tree branches and vines would weave in, possibly restricting her movement more and more and enclose the space, adding claustrophobia. I want the film to go in a similar style to the original idea, focussing on the gestures associated with anxiety,  but with also having this over-looming thing (the trees) gaining more control - the thing the performer is anxious about. In real life this can just represent more normal things, for example the knowledge that I'd have to say my idea out loud to the class that day. The trees are basically the problem the dancer is facing. 

However this is something that needs to be discussed and developed more, but I'm very excited about working with a mixture of live action and animation, as I really enjoy the style. 
Today I further developed the Synopsis and wrote a treatment for the film which can be seen below : 



Tom also put together the shot list, from what we had discussed the other day when writing the script, which can also be seen below : 

I've been very into Parks and Recreation lately, and noticed that we incorporated some of the style from it, as well as The Office into our film when writing the script. We liked the idea of using a lot of B-roll style material, with a voiceover at times, intercut with the character actually speaking in the interview - something both these programmes do.  This can be seen close to the end of this clip from Parks and Rec :


We also liked the idea of having a character give a look to the camera instead of using dialogue, to give away how they're feeling. This brings me back to the Chuck Jones documentary discussed in a previous blog post, about questioning how the character moves. It says that how the individual moves is dictated by what is going on inside, so hopefully using a mood specific look to the camera at some points will achieve this for our own film in an interesting manner. I think this works well as it doesn't exactly spell out what exactly is happening through a normal dialogue to the audience and gives something a bit different, and much more animated to the visual aspect of the scene. Here are some examples from Parks and Rec and The Office :

Parks and Recreation Gif Examples


     The Office Gif Examples





Today we had scheduled for the completion of the script, so we took the laptop and decided to work in Starbucks for a change of scenery. I actually found this really progressive, as there weren't many distractions and we were able to stay very focussed throughout.



Tom had begun writing a rough version of the script over summer, however a lot of work had to be done, especially after all the research that we've been looking at, such as how to do comedy. We started from the beginning of the rough draft and re-wrote things / added new material accordingly to how we felt they would sound and work from our imaginations of what the film looks like to us. 

We swapped the order of the timeline around a lot, to make it flow better and tried imagining how we would react to scenarios - "What would you say if you were the character?" was asked a lot!


The one thing we had to decide on, previously not discussed was a conclusion. We tried to think about what we wanted to say from the film and work further on that. I didn't really want to have a complete "animation vs animation" film, where one over ruled the other, so that played a key piece in how I wanted the ending to go.  We decided to show love for both animations. 

After four hours of writing new material, changing and swapping we finally felt we had got a script we were both happy with and proceeded to send it to a friend script - writer from film production and also our actor Lawrence for feedback. 




I actually really enjoyed writing the script today, even though I consider myself to be far from a scriptwriter. I feel like my confidence with developing ideas is getting stronger and I feel more comfortable with the process. One of the things I enjoyed most was seeing my ideas in my head actually become some sort of substance that is making sense - it's exciting when you see things starting to come together and form! I'm excited! I am very happy with the progress today and we shall be motoring on to get more done in the next couple of weeks!


I found this Google Talk while searching for behind the scenes of various animations on Youtube, and after watching the first five minutes I thought it would be very beneficial for both Tom and I to watch it. The directors of The Boxtrolls, Anthony Stacchi and Graham Annable, discuss various aspects from the making of the film as part of Laika Animation Studios. 

Firstly they show one of the trailers for The Boxtrolls which features a lot of behind the scenes, such as the puppet and landscape modelling and designing. This can be quickly seen below :


Originally when the directors saw this trailer for the first time they suggested that they couldn't show a trailer that displays such behind the scenes before the film even comes out, joking about showing the characters with no faces. However they admit that they were "totally wrong" as it turned out that it was what audiences were most interested in due to how they were "hand-made" and really existing in the real world alongside us.  I find this element really interesting as personally it's what appeals about stopmotion to me quite a bit. I like being able to see and feel these characters and how much substance they have to them. I feel like they have a deeper connection to our world, yet they can still have that cartoony - animated, magical vibe / style to them. I could picture myself being very excited at that google talk, and not just to hear what the directors were talking about, but also to see the characters in person and how intricately detailed they are. It's funny seeing the film with these animated characters and sets and then suddenly seeing them in real life, so still but being able to use your senses to explore them. 

They talked about how the key was to find one sequence,  referred to as a "tent-pole sequence," which really works and makes you know that this is the movie. Once you find this, then you can expand outward to the rest of the film. Finding the core of the story is very important for building up the film. 

The advice they gave in the talk from Joe Ranft (who used to work for Disney / Pixar) was to trust the process and even if it feels like you're not progressing and hitting dead ends, just trust that you actually are progressing and will find the story eventually. This meant a lot to me as there have been plenty of times over the past 3 years of making pieces where I've felt the project isn't good enough or questioning will it actually be made *cough Elysian cough* but after working very hard it's always came through (to some extent).  So maybe be more relaxed and confident in trusting in my abilities and that things will hopefully be okay, even in darker, seemingly unproductive times. 

It was very interesting learning how everything has to be made that's in front of the camera. They can't just take pieces from other Laika films, such as Coraline or Paranorman, because each film has a different style and therefore the props have to be made in co-ordinance with with the style of the film. 

I think the main goal for our film is to keep it simple. Find clever ways, such as framing or story-writing that means we can achieve our goal without over-doing anything and making it too complicated. 




Ever since summer when I developed the idea for the animation I always had Lawrence Simpson in mind for the roles. I remember on the alumni days his amazing reels and demonstration for voice acting and his element of fun in them really pushed me to want him for my characters. I was like 'Tom we NEED to get him for our animation!' so when Rosie and Kathleen suggested him as a possible voice actor in the presentations I was like 'Yes - exactly what I've been thinking!' So naturally, right away we composed an email to send to him, enquiring if he was interested. 

I composed a synopsis and some, brief personality traits of each character to give to Tom to include in the email, as well as a quick description of who we were and what we were doing (obviously name dropping DFSA ;) ). 



Luckily Lawrence got back to us, saying he was interested in helping with the project - exciting news! We are currently keeping him up to date with all of the progress of the project and asking him for any feedback he wishes to give as I find it very important that everyone involved has their own creative input. I am really looking forward to hearing his interpretations of the characters, once they've been developed more! 


After watching Chuck Jones - The Evolution of an Artist, I found another video by the same person, Every Frame a Painting, discussing Edgar Wright's style of comedy. Even though this isn't directly about animation, I decided to watch to see if anything can be translated between the mediums to help our film comedically.  

The first thing that is commented on in the video is how many modern films only make use of dialogue to provide comedy, rather than using the full amount of what film has to offer. There is a lack of visuality for comedic value.

The video states that the key between a mediocre director to a great one is the ability to take simple mundane scenes and find new ways to do them. So once again not going for the obvious and thinking more outside the box.

There is an emphasis on the framing, specifically  how things enter and leave the frame, which can be done in a comedic manner. Does the frame hide anything that can later be revealed by a pan or a zoom?



Sound effects and dramatic lighting can also play a big effect in the comedy of a scene.


What I've learnt from the video and from Edgar Wright, is to try and make the use of all aspects of the film, rather than just what the characters are saying. When writing the script I'm going to be considering what else will be going on the scene at the time to add to the comedic value. I definitely want to play around with sound, framing and lighting to see how it can all come together to make a piece, especially within animation.