Showing posts with label maps and journeys. Show all posts
Showing posts with label maps and journeys. Show all posts
When beginning the project, I don't think any of us realised how ambitious it actually was for the four of us to accomplish. Creating an installation is something that none of us have had much experience with, if not at all. Therefore making an installation that was also interactive, was going to be very challenging. 

We had a hard time coming up with a meaning behind the piece, and initially after Rosie had suggested we revise and develop the idea a little more, we over complicated a lot of things. This therefore lead to us wasting time, as we spent a long part at the beginning just sitting together throwing ideas around each other, ending in the idea becoming way more complex than any of us wanted it or meant it to be. This stressed us out a little as well, because at times we would solve one problem, but another would be created as a result and this was very frustrating. At the end of each group meeting we would go away exhausted and with sore heads from thinking so hard! However after we pitched the idea to the entire class, Rosie called us out on just how complicated we had made things and we decided to revert back to the original, more simple idea. 

I found my part of looking into the visual side of the piece very enjoyable and doing research on other artists who have done scientific works of the brain was very interesting and definitely inspiration for future work as well as this piece. It was very fun working out how to film the POV video and we all had a lot of laughs, even through the many failed attempts at getting the style right. This taught me a lot more about the importance of team work, as we had to work very closely in order to achieve the look we wanted - Tom and I basically had to become one person to film and act out the activities seen throughout the video! However near the start, we were all a bit confused about what the visuals would actually be, at one point we looked into showing the  inside the brain itself through After Effects. However I found once we had established that the video had to be simple and general in order to be relatable to the audience, it was easier to develop from there. 

Things to Improve

If we were to do the project again, we should research into materials and creating the model brain a lot earlier than we did. Instead of spending so much time on trying to put a complicated meaning into the piece, we should be more prepared as to how we should carry it out. The fact this was not the case left us feeling very pressured and rushed to get it finished on time and put a lot of stress on Julia to make the brain model, which was not ideal, particularly for her. I think we could have also began doing tests sooner, both technically and visually, to ensure that the piece was definitely going to work like we wanted. I would have liked to have maybe put more tests on the blog as well, to show more development towards the final piece. I also think occasionally communication could have been better (only a few times though as we were generally very good!) as some people would contact each other through private messages instead of the group one and I found myself getting a bit confused at times! 

The Group

I feel we worked very well as a group. The project was very ambitious from the out set, but despite any problem that came up we worked hard to get over anything and come through to achieve the final result. Each of us were in charge of our own area, and while each of us lead their own part, everyone else would or be willing to if asked help out with anything if another pair of hands was required. 




Rosie reviewed the complete contents of the installation (the visuals and sounds controlled by the software and keyboard). This was without the model brain however, as this still requires to be vacuum formed and then assembled to show these contents. 

The photos and video seemed to work well, and I'm happy with this as I suggested to Tom that maybe in the first attempt with the software the randomness and style was too much. Now they are a lot more toned down, to allow the audience to focus on the meaning instead. Rosie suggested that the border (meant to look like an eye) around the completed video was still distracting, but this should be easily solved by retreating the edges of the border back more and quicker. 

Interactivity

Rosie also suggested that how people will touch the brain will be different depending on each person and their preferences (some might stroke, push etc), so maybe our planned technique of creating something to push keys to activate the various parts would not be totally suitable. We discussed this afterwards, and we think now we are going to carry through with this for the prototype of the installation. However we are currently looking into the MaKey MaKey kit that Rob suggested when we pitched the idea for the final gallery piece. This basically means that instead of using a keyboard we can connect the MaKey MaKey to the brain and make it become touch responsive. 

Examples of what the MaKey MaKey kit can do

Plan of Action Until Assessment

After the tutorial, Tom and I found Harry as there had been a mix up with the room we wanted to book, and sorted this out so that we have it for Monday, Tuesday and Wednesday to set up and assemble everything physically.

Monday 

  • Julia will be hopefully vacuum forming the brain
  • Tom and I will be getting the plinth, placing it in G21 and generally preparing for set up.
  • If brain is ready we can start with this and assembling

Tuesday and Wednesday

  • General set up and tests to make sure everything is working.
  • Move completed installation piece to assessment room
  • Final test in assessment room

Thursday (morning)

  • Connect everything together to work for assessment
We had talked about with Rosie in our tutorial, filming something that was more general and less student - like for the visuals for our piece to appeal to a wider audience and not just students. We had discussed maybe filming a trip to the shops etc, however we knew this would be hard, particularly to get permission as the four of us have tried many times for both inside and outside uni projects in the past. It just so happened that one day as me, Thomas and Julia were walking home from uni, that I was talking about my love of dogs that Thomas said it would be cool if we had a dog for our maps and journeys work. This suddenly struck lightning with us all as we realised that Julia's house mate owned one and we came up with a plan to use this to our advantage with the visuals. 

Dog acquired!

Julia, Tom and I went out of Friday to film the visuals, get photographs and record the necessary sounds to go with the visuals. We worked similarly to the test run from a previous post, with Tom holding the camera in front of my face as I carried out the actions. Julia followed behind, picking up sounds. I then recorded general sounds of the park. We made the same journey through the park twice, once for the video and once to notice fine details and document them through photos for the occipital lobe.

Visual Video (with the idea of how it will loop)

We decided for this take that jump cuts were not needed, so I focussed on making sure that the end of the video and beginning would loop nicely. When we filmed it we tried to get them to match up, however this was unpredictable because of the dog's behaviour. I added a quick "fade to colour' in Avid to make the transition better, almost as if we are going into the dog.

The Idea

The idea was to keep it general or relatable. Even if a person doesn't own a dog, they are all familiar with dogs being walked. We hope this was a way, similar to the shopping idea, but with less complications from permission seekers etc. 

The video will be on a continuous loop, and when all lobes are pressed on the brain the video will be shown on screen playing from where it has reached in time from this loop. Therefore, the video will not always begin at the same place, depending on when the audience interacts with it, however the visuals will still make sense, showing someone on a journey of walking their dog. If just the frontal lobe is pressed, nothing will happen, as this is the section that enables everything to tie together. There will also be colours around this video, indicating mood and tone. 

Still Images

When the occipital lobe is pressed, still images will randomly move on screen. These have been taken in association with the video, showing only fine details from the walking dog journey such as the texture of the pavement or parts of the dog as it walks. As this is so focussed on close ups from the journey, it doesn't give a lot away and therefore doesn't make sense to the viewer. This is where the frontal lobe will come in as mentioned earlier, showing the video, emotions and sounds and connecting them to make sense. 

Here are the photographs being used for the occipital lobe:








































I have sent Josh the video, in order to work on the sound. I have also sent Tom the video so that once he has acquired the sound off of Josh (hopefully by tonight) he can work on the technical side and bringing them together again, like in the previous test we did. This allows Julia to focus on getting the brain built.


Tom has been working on bringing everything together, so that when the specific area of the brain is touched, the corresponding visual or sound will play, and if all areas are selected that everything will play in unison. He has been using Quartz Composer, along with our visual experiments, to test how this will work out. This involves pressing keys to make the brain interactive and show the visuals and sound. 


He asked me to review what he had done, in terms of the style and how they fit together when touching the specific keys on the keyboard. Overall I am very happy with how this looks and am feeling a lot more confident about everything in the project coming together. I gave Tom some constructive criticism, that maybe the solo visual area, where the images are shown as moving squares in black and white, was too structured and not random enough. However I am aware that this is not nearly done yet, this is just something for him to think about as he's working on it in the next few weeks. I think now that we have an idea of how everything will work, we mainly need to really fine tune what we will see/ hear and the technical side. 
Whenever the frontal lobe of the brain is touched, appropriate colours will appear representing mood and tone of the final piece. When everything is pressed and it forms together, these colours will be overlaid on top of the visual section that involves activities and movement, the frontal and occipital lobes. Therefore I have done some research into what colours represent and the mood that each colour reflects/ communicates to the audience. This is due to western culture as we have assigned the colours to have emotions and feelings, rather than the colours actually having that tone themselves.  

Colour wheel showing how different shades mean different emotions

General colour meanings

Black

This is reflective of depression, power, morbidity, illegality, death and night. However it can be associated with elegance and formality as well.

White

Innocence, cleanliness, purity, peace, newness and simplicity are shown by using white. It can also represent physicalities such as ice and snow and give off a cold feeling. 

Red

Red is associated with warmth, love, desire, passion, excitement, speed, strength, energy, determination, boldness and courage. Likewise it can also be associated with danger and anger depending on circumstances.

Orange

Cheerfulness, enthusiasm, creativity and aggression.

Yellow

Yellow is good at grabbing attentions and represents optimism, comfort,  cheerfulness, liveliness, intellect, energy and happiness. It also reflects Summer and the sun/ good weather. Negatively it can be viewed as cowardice, hunger and an overwhelming feeling. 

Pink 

This is associated with love, romance, being caring and femininity.

Green

Nature is a big representative of the colour green. It shows reliability, well-being, freshness, harmony, safety, durability and honesty. 

Blue

Blue is associated with the season of Winter and shows professionalism, peace, loyalty, trust, conservatism, boredom, sadness and coldness.

Purple

Royalty, nobility, elegance, sophistication, mystery, luxury and magic. 

Grey

This is usually represented as dull and uninteresting but can also represent traditionalism, seriousness and conservatism. 

Brown

Brown is associated with the season Autumn and can represent nature, earth, endurance, casual, and being reassuring and genuine. 

Here is a guide to change in tone in colour, ranging from neutral to bright colours and how these represent certain emotions as well. 


This (as well as the colour wheel) shows that even the tone of each individual colour can represent something completely different depending on shade or tone, such as brighter the red, the more attention catching and captivating it will be to the viewer. This can also signify a more intense emotion. 

After showing Rosie our test version of what the visual section might be like for the final piece she advised that we choose maybe a more simple, general environment to film in as the house chose to practise was too cluttered and 'student-like.' This could distract the viewer from focussing on the simple tasks on screen and also might not be relatable enough as a general location for a wide age range of audience. We discussed the actions of the person, saying that maybe they could be doing something as simple as going shopping, however while this provides a great basis for sounds, this holds many flaws due to the fact we would need to get permission from a local supermarket - something we have tried a few times before and always failed at. It would be good if we could find somewhere that will be happy for us to film with short notice. 

I was thinking about maybe having slightly more general activities done throughout, but less time focussed on each one. For example I found the part where tea is being made in the test to be very long and therefore this could be edited down a bit more. The lost time would then be filled with other actions. 

My Objectives for this week
  • Figure out a good location to shoot it.
  • Work on becoming more flawless during filming, by practising/ choreographing the actions.
  • Look into recording sounds to go with the visuals.
  • Look into different colours to reflect emotion.
  • Work out how all sections will fit in with each other.  
This is the (roughly) edited version of the visual test that we shot the other day. Originally we were going to leave it as almost one big cut, however after us watching it over and finding it a bit boring, I suggested adding some jump cuts to make it slightly more interesting. To help improve the next test/ final outcome, I made a list of things I liked and disliked so that next time we can work on achieving an overall better result.


Things I like
  • The POV shot - I feel it works well for the piece, showing movement but without revealing an identity so that people do not disengage with the meaning and think more about a fictional character instead. 
  • The jump cuts - I think these generally work well however these will need to be more carefully planned out on the actual shoot to make the outcome flow better in certain areas (such as entering/ exiting doors).
Things to be improved

  • The steadiness of the camera - I realise this is a difficult task to maintain an exact fluid motion with filming, as Tom has to hold the camera at an unnatural angle at my eyes, thus resulting in stress on the hands/ arms, as well as not as accurate control over movement. Hopefully this can be improved with practise and choreographing so that both of us can maintain in sync, having a better knowledge of what each other's movements will be at any specific time. 
  • The length of the each action - I feel this could be shorter, so as to not focus on one action for too long and have it drag on. 
  • The transitions between one room and the next - we need to work out where to film in order to make a fluid transition in post.
To create the rough edit, I thought I would continue to use Avid to test my skills and improve my knowledge from what I learnt through the Avid workshop. 

After importing the footage, I arranged each clip into bins for good organisation and easy access when I need to find a specific shot. I created a bin for the new sequence as well, to begin with the edit on the timeline. 
Bin window organisation, including sequence

I then created a rough edit, with no cuts just the footage in it's entirety placed together in order on the timeline. For this I had to pick out the best version of each shot from the associated bins. 


After this I tried to make the cuts between shots flow together to make it seem seamless/ more like one take. I did this by making the start point of the incoming shot as similar to the end point of the outgoing shot as possible so that there is not a massive noticeable cut between the two and it flows nicely. I created a mark in point in the source monitor, while viewing the record monitor to see the end point of the outgoing shot so as I could match them accurately and then spliced them into the timeline.


To make sure that I didn't have to start the entire project again, I duplicated the sequence, placed it in the sequences bin and named it 'POV Sequence 1 Cuts Version.' This ensured that if I made any mistakes in this cut version, the original would not be affected, and I could go back and work from that instead if a problem occurred. 


I created jump cuts by using the 'Add Edit' button, cutting the timeline up and then deleting the section that I didn't want in the final piece. 

Highlighted section to be removed after placing an Add Edit

The final timeline cut

After reviewing the piece to make sure I was happy with where the cuts had been placed, I exported it to be played 'on Youtube.'

Today we ran some indoor test shots by creating a scenario consisting of normal every day activities, using POV perspective. For this we used a Canon 600D for convenience with a 10-22mm lens to achieve a wide angle to gain as much information in the shot as possible - similarly to how your eyes work. 

Narrative
  • Person lying in bed with TV remote in hand (fell asleep while watching TV presumably) 
  • He/she slowly wakes up and gets out of bed
  • Puts on a jumper and then picks up tablet which is sitting on desk
  • Goes out of bedroom and downstairs to kitchen, leaving tablet on dining room table
  • Boils kettle then retrieves tablet and begins scrolling through a variety of apps
  • Once kettle is boiled, goes and makes tea
  • Travels back upstairs with tea and tablet
  • Takes jumper off
  • Gets into bed to watch TV
  • Falls asleep
The way the film begins and ends therefore creates a seamless loop. 

We took different turns being the character whose point of view we see. Tom tried filming it using only himself as one test, but this meant that he couldn't concentrate as well on actions and also could not hold the camera while getting both arm movements in to make it a realistic POV shot. Josh and I took turns being the the character, while Tom would stand behind us or beside, holding the camera roughly where our eyes were. This was a very awkward way to film as there wasn't a lot of room to move and we had to keep very tight to maintain the shot. It was also hard for Tom to judge where our eyes would be looking and our head movements to accurately follow with the camera. 




Tom testing to see if we could get away with simply holding the camera, while carrying out the actions

Josh acting as POV character

Reviewing footage and suggesting improvements

After doing a few solo practice tests in the bedroom part (waking up), we decided to try and shoot a rough copy of the entire thing to get an idea of what it would look like and whether it would work. Using me as the POV character, Tom continued to hold the camera where my eyes were, as I carried out the activities, making sure to get arm movements in. We had to work as a team in order for camera shots and actions to be in sync and make sense together. 

We all felt that the test shoot went very well and Tom even suggested we consider using it for the final piece. We learnt how important choreographing it is, and if we decide to re-shoot I feel this is something we will need to work on more before picking up the camera to film anything. I also feel the movement needs to be less shaky and slightly more fluent. I am currently in the processing of editing together the test shots to make an entire rough edit, and I found at times watching it was very disorientating. 

Example Test Shots

Picking up tablet

Playing game


Making Tea

Watching TV (green screen to add footage later)