Reframing the Interface : Anxiety Dance (Qualia) // Animating the Branches

As I knew I was going to be very busy with the Debbie edit, I wanted to make sure the animation for Anxiety Dance would have sufficient attention. To assist Shahid with animating the branches, I created a (very loose)

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Reframing the Interface // Through the Medium : Smoothing Stop Motion

Due to the hot conditions of our room during the stop motion shoot it meant our character and set would often melt, and time had to be spent fixing this every so often, for continuity purposes as we didn't shoot

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Reframing the Interface : Debbie // On set (Production)

My Role Experience For me, as an editor, the production stage was a lot about observing the footage in real time in order to understand the story and shots better, developing a familiarity with these to assist in the editing

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Reframing the Interface : Debbie // Set Build

Before production could properly get underway, we spent about 5 days preparing and building the cafe that would be our set, aiming to look something like Shahid's amazing concept art, as seen below. Luckily, with help from various friends from our

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Reframing the Interface : Through the Medium // First Rough Stop Motion Shot

This is the first test of what a final stop motion shot could look like. We played around with colour, sound and the background (the transition between the sky into a blue screen within the real human world). The rig

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Reframing the Interface : Through the Medium // Stop Motion Shoot BTS (So Far...)

When we got to the room it took quite awhile to set up and arrange everything so that it would fit in the film editing room i.e. the space where we're working (it's quite small even without the equipment in

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Reframing the Interface : Through the Medium // Building Clay (Ball and Socket Armature)

This armature was built in a similar fashion to the wire one in my previous post. Unfortunately I didn't get a lot of pictures of the process of building it, as all of my time was devoted to making it.

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