Today we worked more on coding and were left to figure some of it out for ourselves, based off of an english description provided. We had to translate this into coding language.

Coding for a cat and mouse game


For example, the first coding asks what if the cat is asleep and the mouse is awake. The answer to this is in the line below, indicating that the mouse does not need to hide and therefore mouseHide = false.

In the one below that, the exclamation before the 'catAsleep' means that this is not the case and therefore the '!' is a shortcut for meaning the cat is NOT asleep. Therefore the mouse will have to hide in order to not get caught and therefore mouseHide = true.

We also learnt some coding in order to change the colour of a cube when clicked upon.



Then we started developing our game, which involves spaceships. We learnt how to put the spaceship down to it's most basic shape, re-size the game landscape and spaceship in relation to each other and added a moving engine to the back of the spaceship.

The spaceship with engine activated


How spaceship will look in game mode





I was very anxious for interactivity as this was something I've never done before (creating a game and working in unity) and generally when learning software I like to go at my own pace, looking at tutorials and going over things multiple times to make it stick with me. Whenever I can't do this and I have to keep up sometimes it makes me very stressed! However I found that even though there were times when I was stressed, it wasn't as bad as I thought it would be and I found it enjoyable being allowed to mess around with the software before seriously beginning anything. It allowed me to get the hang of things a bit easier.

We were taught some basic keyboard shortcuts for unity :

  • Pan : Q
  • Move : W
  • Rotate : E
  • Scale : R
  • Snap : V
  • Frame Selection : F
  • Duplicate : Ctrl D
We were then directed to create a room, using planes and cubes and then re-sizing and moving them. The we were taught how to make a surface 'bouncy' and placed cubes so that they would fall and react to this. 



We also started learning how to code. I found this difficult to understand but hopefully with more practise I will get better!

 

Bouncing 




To get an idea of how to direct dancers, Rachel got us to perform several different exercises in relation to movement. We began by doing individual activities - we were allowed to move within the room but at some points had include specific tasks such as walking, sitting and standing (still). It was amazing seeing how different people interpreted this and included these tasks in various ways and how being able to interact with others could affect the outcome of performance. 

Another involved us pairing up, with someone becoming limp and only allowed to move when the other directed them through touch to do so. It meant that the person not allowed to move of their own free will was giving total control to their partner. This created some interesting movement between everyone and the result was quite amusing as we could manipulate each other into funny shapes and situations. After the person being manipulated was told to occasionally resist the control of their partner. This provided us with more of a variety of positions and gave off more of a tense mood. 


One person being manipulated by a partner

One found us splitting into two groups which were against each other, having two main leaders. We would have to move around each other, gradually getting closer. If we bumped into someone we would have to exaggerate a reaction such as being annoyed. Eventually we all got so close that we couldn't avoid bumping into each other and therefore our reactions became more often and faster paced, until we could barely move. At this point the leaders would push against each other and the rest of us would help our respective leader from behind. We developed this more by adding actions such as attack and defence. 

We also learnt how to carry out bigger performance moves such as lifts, which looked scary but was actually a lot of fun!  


We were also give the opportunity to look through a camera at various body parts moving. This allowed us to see that certain body parts are better seen through different framing. For example hands look better in close up shots as they can show a lot of intricate detail and fine movements which make them interesting to watch. This gave me a better understanding of the possibilities of how to film the dance in the future. 

Feet filmed from relatively close up

On the last day, actual dancers came in which gave us practise in directing them and translating our creative visions to them in order to perform what we want to achieve. My group based our idea around trying to stand out from the crowd. The idea was that there would be a group of dancers in sync, when another comes in and tries to copy their movement in order to fit in. However they fail to do so and can't keep sync with everyone else, getting lost in the movement of others. After the initial idea, Rachel asked us to develop it more, give it some background and maybe a setting. Our idea kind of reminded us of a scene from the musical The Producers (2005) in which the lead character wants to break out of his boring lifestyle of an accountant in order to become what he dreams of -  a producer.


From about 0.15 - 2.55 in the video provided us for a basis of inspiration. The way that Matthew Broderick walks in, synchronises with the other accountants, yet starts to do things slightly differently/ more laid back. At around 2.30 in the video, the other accountants begin typing in synch whereas he stares dreamily into distance while singing about his desire to be a producer.

Our final idea that we asked the dancers to perform was set in an office, in which a group of dancers would be carrying out the synchronised movements - based on activities done by workers such as filing, drinking coffee and typing. These movements would almost seem robotic. The different one would then walk in, sit down at the desk and try and join in with the rest, however failing to do so. She would get in sync but then mess this up and fall out with the rest of the workers, causing her frustration. At the end all would get up in order to go to a meeting, however the different one, who at the end of the line, stumbles causing a domino effect on the rest to fall as well. While actually working with the dancers to do this we played around with the domino effect, even when they were sitting at the desk having the odd one out's misplaced actions mess up the entire synchronisation of the rest of the more robotic characters. I found it intriguing how new ideas can pop up and change things from just playing around with the order and actions. 

Overall I really enjoyed the entire three days. The exercises brought back some fond memories of being in drama school as we would carry out similar activities and I felt in my element. I am also very happy about the fact I pushed myself a bit more to be more outspoken as for once I was generally the main spokesperson for our group at times such as explaining what to do to the dancers and our idea to Rachel. This is something I'm usually very bad at being quite a quiet person, but for some reason I was very calm about doing so, even when addressing the entire class. Hopefully this is the start of me developing a bit more confidence and not being so worried! :) 
To begin, Rachel gave us some background on the history of dance, showing us pieces such as The Serpentine Dance by The Lumiere Brothers (1899), Pas de Deux by the Royal Danish Ballet (1902), The Magic Lantern by George Melies (1903) and Alice in Wonderland by Lewis Carroll (1903).

Here are the videos respectively :





We were also shown other modern videos that have incorporated various dance techniques.


LXD PRESENTS: "MATCHED" // Charles Oliver and Christopher Scott




Using Tchaikovsky 's Ballet Op. 71, Act II: Dance of the Sugar-Plum Fairy from The Nutcracker this piece seemed very magical and fairytale-esque. I liked how at times the dancers were all in sync and then at others one would break off and do their own thing in a very playful way that I thought fitted the atmosphere. The use of objects also interested me as I thought it added another layer to the dance and this could be something to consider for future referencing. 

1234 - Fiest 


Filmed entirely in one fluid shot and uses kind of a flash mob approach. I liked how the dance looks very fun and colourful. Rachel informed us that the song was written about young love and the movement can reflect this in it's very basic, innocent, child-like manner. 


Yeasayer "Sunrise" // Dante Russo



I liked the idea of the dancers being in a therapeutic support group and their dances reflecting their 'personal issues and psychological pains.' It was pointed out at the beginning people dancing in streets seemed a bit unrealistic and strange. Quite a bit of fast changing shots and various angles. 

Tamara Levinson Choreography Reel



I liked how there was no distraction from the dance due to a lack of objects and background. However this resulted in disorientation as the viewer isn't able to tell the direction or whereabouts of the performance. The black and white was good at highlighting and shadowing areas to make it visually interesting. The music seems a bit strange and misplaced. 

Rosas danst Rosas // Anne Teresa De Keersmaeker





The movements were very synchronised and on point and even though someone would break the synchronisation, everyone would still end up back in the synchronisation again. Movement is very fast and robotic.

Ghost Catching // Bill T Jones, Kaiser and Shelley Eshkar 


I really liked how the lines trace the movement and shows a journey. It also gives a sense of the past and what has just happened. Looks very impressive visually and was something very unique and different for it's time. 

Guns and Horses - Ellie Goulding 


We mainly concluded this was a bad interpretation of merging dance into a video. Ellie, wearing casual, modern clothing seems out of place with the uniformed dancer. The fact that the background dancers are all in sync in the background while Ellie does her own thing in front is very distracting and the two don't fit together fluently at all. 
Katherine reached out to me and Laura with her idea of deaf dancers and how even though they cannot hear the music, they create movements based on vibrations from the sound around them. I found this to be a very intriguing topic and it amazes me the capabilities of the human body, especially in disability. We all looked into other works and videos that included deaf dancers. Here is some of the videos I found interesting and useful.

Allison Becker

An audition for the American TV show So You Think You Can Dance. When asked the question, "How do you dance if you are hearing impaired?' Allison responded, '...it's just feeling the music. It's just that the vibration helps me to keep...on beat and on rhythm.' 


It's incredible and inspiring watching her talk about her story. 

Jarrell Robinson

Another audition from So You Think You Can Dance. Jarrel says that '...the only way that I can hear the music is if you really...turn the bass on.' This reinforces the importance of vibrations - something we want to incorporate if we follow this idea. 



Physically Being Me (Six Stories from Deaf and Disabled Dancers) // Foundation for Community Dance


Interesting stories from both disabled and deaf dancers. Useful for background knowledge of the dancers. 

Sound of Silence // Deaf Can Dance

The dancers say they feel '...inspired by the vibrations,' and wish to show that 'deaf people can do anything in life.' They mention how the vibrations make their body move and how that they as a group can feel and share that together.


Thousand Hands of Buddha // My Dream Chinese Deaf Dance Team

Very beautiful piece that really shows off the capabilities of deaf dancers. The movements and synchronisation are amazing.


Beijing Chine Paralympic Games

Consisting of 320 female dancers. The amount of dancers in this is phenomenal and allowed me to see the scale of how far deaf dancing can go. Very inspirational and beautiful. I especially liked the use of lights and how flowy and gentle the dancing was.  


Mark and Emilia Villaver

Consisting of Mark and his deaf mom Emilia. It's interesting to see how have a connection through dance and how she is just as perfectly able at the dance as he is - shows the capabilities. 



Reflections 

I really like the idea. I think it would be nice to incorporate the emotion and stories of the deaf dances into their work, as through watching these videos and interviews you can easily see the passion, commitment and dedication these people have for dance. I think it would be nice to translate this in the piece. However I am worried that this would be not be achievable - we would need to find deaf dancers, a translator etc. We are going to look further into this idea and see if it is a possibility, as well as thinking of other ideas we might want to pursue as this is early days!



When beginning the project, I don't think any of us realised how ambitious it actually was for the four of us to accomplish. Creating an installation is something that none of us have had much experience with, if not at all. Therefore making an installation that was also interactive, was going to be very challenging. 

We had a hard time coming up with a meaning behind the piece, and initially after Rosie had suggested we revise and develop the idea a little more, we over complicated a lot of things. This therefore lead to us wasting time, as we spent a long part at the beginning just sitting together throwing ideas around each other, ending in the idea becoming way more complex than any of us wanted it or meant it to be. This stressed us out a little as well, because at times we would solve one problem, but another would be created as a result and this was very frustrating. At the end of each group meeting we would go away exhausted and with sore heads from thinking so hard! However after we pitched the idea to the entire class, Rosie called us out on just how complicated we had made things and we decided to revert back to the original, more simple idea. 

I found my part of looking into the visual side of the piece very enjoyable and doing research on other artists who have done scientific works of the brain was very interesting and definitely inspiration for future work as well as this piece. It was very fun working out how to film the POV video and we all had a lot of laughs, even through the many failed attempts at getting the style right. This taught me a lot more about the importance of team work, as we had to work very closely in order to achieve the look we wanted - Tom and I basically had to become one person to film and act out the activities seen throughout the video! However near the start, we were all a bit confused about what the visuals would actually be, at one point we looked into showing the  inside the brain itself through After Effects. However I found once we had established that the video had to be simple and general in order to be relatable to the audience, it was easier to develop from there. 

Things to Improve

If we were to do the project again, we should research into materials and creating the model brain a lot earlier than we did. Instead of spending so much time on trying to put a complicated meaning into the piece, we should be more prepared as to how we should carry it out. The fact this was not the case left us feeling very pressured and rushed to get it finished on time and put a lot of stress on Julia to make the brain model, which was not ideal, particularly for her. I think we could have also began doing tests sooner, both technically and visually, to ensure that the piece was definitely going to work like we wanted. I would have liked to have maybe put more tests on the blog as well, to show more development towards the final piece. I also think occasionally communication could have been better (only a few times though as we were generally very good!) as some people would contact each other through private messages instead of the group one and I found myself getting a bit confused at times! 

The Group

I feel we worked very well as a group. The project was very ambitious from the out set, but despite any problem that came up we worked hard to get over anything and come through to achieve the final result. Each of us were in charge of our own area, and while each of us lead their own part, everyone else would or be willing to if asked help out with anything if another pair of hands was required. 




Rosie reviewed the complete contents of the installation (the visuals and sounds controlled by the software and keyboard). This was without the model brain however, as this still requires to be vacuum formed and then assembled to show these contents. 

The photos and video seemed to work well, and I'm happy with this as I suggested to Tom that maybe in the first attempt with the software the randomness and style was too much. Now they are a lot more toned down, to allow the audience to focus on the meaning instead. Rosie suggested that the border (meant to look like an eye) around the completed video was still distracting, but this should be easily solved by retreating the edges of the border back more and quicker. 

Interactivity

Rosie also suggested that how people will touch the brain will be different depending on each person and their preferences (some might stroke, push etc), so maybe our planned technique of creating something to push keys to activate the various parts would not be totally suitable. We discussed this afterwards, and we think now we are going to carry through with this for the prototype of the installation. However we are currently looking into the MaKey MaKey kit that Rob suggested when we pitched the idea for the final gallery piece. This basically means that instead of using a keyboard we can connect the MaKey MaKey to the brain and make it become touch responsive. 

Examples of what the MaKey MaKey kit can do

Plan of Action Until Assessment

After the tutorial, Tom and I found Harry as there had been a mix up with the room we wanted to book, and sorted this out so that we have it for Monday, Tuesday and Wednesday to set up and assemble everything physically.

Monday 

  • Julia will be hopefully vacuum forming the brain
  • Tom and I will be getting the plinth, placing it in G21 and generally preparing for set up.
  • If brain is ready we can start with this and assembling

Tuesday and Wednesday

  • General set up and tests to make sure everything is working.
  • Move completed installation piece to assessment room
  • Final test in assessment room

Thursday (morning)

  • Connect everything together to work for assessment