Beyond the Boundaries : Animation // CGI Mood Boards and Inspiration

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Wreck It Ralph (2012)

Wreck it Ralph was one of my immediate thoughts when thinking about the landscape for the project. I like the use of vibrant colours and how various aspects are composed of sweets in relation to the title of the game "Sugar Rush" in the film. This got me thinking more stylistically about how it should look like and how creative we can be when designing the elements. 



It is also a good example of the exaggeration of characteristics in a game-like manner.  


The Incredibles (2004)

Mr. Incredible was also an immediate thought, as suggested by Tom, when thinking about the character for CGI. I particularly like how his strength has been emphasised through the muscles, but when you see him not in costume he also looks more relatable and "dad-like" through his stomach. 



Disney and Pixar (Eyes)

Personally, I really wanted the character to have the very smooth and somewhat cutesy style of eyes, as seen in a lot of Disney/ Pixar work. I want the character's style to not be an exact replica, but rather draw inspiration from and have a certain resemblance in some aspects. I want to maybe exaggerate the already exaggerated eyes that Disney/ Pixar have, as a reference back to the medium. 






Cartoon Network / Johnny Bravo

Growing up watching a lot of Cartoon Network shows has definitely been an influence in wanting to try animation. Johnny Bravo's character is a very good stylistic reference to the body shape we might be going for and his exaggerated movements and poses are also a good reference to what we want to do. 



Ratchet and Clank 

This trailer shows the characters, especially Qwark, interacting with the animator in a humorous way. The animator is shown to be the controller and dictator of what happens in their universe and they make a special reference to not anger the animators as a result! I think this is a similar concept idea to ours and a useful reference to how we should approach the comedy side of our film. 




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