Fields and Frames : Workshop 1

We learnt that a 16mm projector can bring cinema down to it's raw instruments of light and darkness and can allow audiences to be interactive such as with shadow puppets. Directly after the briefing, Vicky provided us with various different rolls

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Fields and Frames : Briefing

Vicky briefed us on fields and frames being an innovative way for experimentation. We learnt what exactly the unit wanted us to explore, think about and develop along the process as creative people : Technical procedures Production Practises  Engagement in

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Dance : Updated Ideas

We have decided that the deaf dancing idea has too many problematic issues and so are leaving it behind for now, despite still liking the concept. At the moment we are stuck on several ideas, but hopefully a tutorial and some

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Professional Toolkit : Interactivity Workshop 2

Today we worked more on coding and were left to figure some of it out for ourselves, based off of an english description provided. We had to translate this into coding language. Coding for a cat and mouse game For example,

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Professional Toolkit : Interactivity Workshop 1

I was very anxious for interactivity as this was something I've never done before (creating a game and working in unity) and generally when learning software I like to go at my own pace, looking at tutorials and going over things

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Dance : 3 Day Workshop Activities

To get an idea of how to direct dancers, Rachel got us to perform several different exercises in relation to movement. We began by doing individual activities - we were allowed to move within the room but at some points

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Dance : 3 Day Workshop - Screenings

To begin, Rachel gave us some background on the history of dance, showing us pieces such as The Serpentine Dance by The Lumiere Brothers (1899), Pas de Deux by the Royal Danish Ballet (1902), The Magic Lantern by George Melies (1903)

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Dance : Initial Idea

Katherine reached out to me and Laura with her idea of deaf dancers and how even though they cannot hear the music, they create movements based on vibrations from the sound around them. I found this to be a very

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